> into a fixed-size buffer, it had better be big enough. > #define sz_check_name(name) check_name((name), sizeof(name)) The point remains that you are making the inflexible assumption thatĪll "name" strings will be MAX_LEN_NAME, which might not be We might not end up using MAX_LEN_NAME_LONG, but #FREECIV RULESETS PATCH#"hardwiring" MAX_LEN_NAME, your patch does not deal nicely with this Grammar patch, for having some fields be MAX_LEN_NAME_LONG. Well, consider the suggestion made in relation to the nation name > limit is something other than MAX_LEN_NAME. > (name -> NAME.) Thirdly, the error message doesn't make sense if the Secondly, the name 'check_name' is intended to be mnemonic Firstly, it's static, so it's only available in > MAX_LEN_NAME strings, but would be rather easy to accidently use > One thing I don't like about this is that it uses the constant People such as you and me who just like to develop science and culture and build a spaceship can then stack our cities with good defenders and spend hardly any time worrying about whether they will be destroyed.Re: Names in rulesets. However, to make war a less important part of the game, you probably have to change the rules so that defenders have more advantage, thus reducing the likely amount of attacking. So you can eventually have a unit that has three times as much defensive strength as offensive strength and is practically unshakeable in a walled city until the opponents get something much more advanced. There's an AI Development Kit (downloaded with the game) to help you design your own if the current selection does not satisfy.Īnother major difference between C-evo and Civ2 or Freeciv is that you design your own military units beyond the half-dozen primitive units you can start with. #FREECIV RULESETS DOWNLOAD#The standard download includes the standard AI, which is fairly aggressive, but the website offers others for download and indicates that some are quite gentle, describing one as "Peaceful and diplomatic". C-evo succeeds in improving on many aspects of the commercial game, and it encourages the creation and use of alternative AIs. Stepping just a little further away from Civ2, you could try C-evo (.//). I presume that you used the standard version of Freeciv, which is fairly close to Civ2. There are also some experimental ruleset files which I could post. testing is necessaryĪny comments, ideas, experience or probably files to share?Īs I don't have much spare time this year, it might take a long time until I reply. it is possible to alter many aspects of ther ruleset and still have capable AI computer players and a consistent ruleset. it is, in principle possible, to add totally new inventions like magic - I tried but it seemed to complicated and made the AI crash after some time of playing there are aspects for civil research, trade, flight, diplomacy that were neglected in classical military gameplay - change the rules to emphasize these aspects. Services affected are, , and the main homepage at 14th Apr 2022 - 3.0.1 is a generic bugfix release in the stable. 29th May 2022 - There's going to be main server downtime Friday 3rd June - Sunday 5th June. when making substantial changes to units, other aspects - especially research dependencies - should be modified as well 13th Jun 2022 - 3.0.2 is a generic bugfix release in the stable 3.0 series. there are aspects besides military strength that can be used to still have interesting and different units: firepower (= working power for workers and engineers as well), range of vision, speed of movement, special flags and roles like Diplomat, SuperSpy, IgZOC (ignore Zone of Control), IgTer (ignore terrain) etc I tried to set attack=0 for all units, but the AI got attack points from barracks and veteran system the AI computer players will find a way to establish attacking units no matter what. It won't be civ anymore, it would be boring, and most of all, the AI computer players wouldn't cope you can't simply remove all military elements. Some ideas and issues that I've already figured out: Otherwise, I'd like to share ideas and comments, finish my own alternative civilization ruleset project and finally share my peaceful ruleset for others who maybe like to play a more civilized civilization. #FREECIV RULESETS INSTALL#Not reinventing the wheel, I'd be glad to install a peaceful ruleset that is already there. I have been searching for a peceful ruleset and even tried to establish my own peaceful ruleset for freeciv, based on the classic civ2-style freeciv ruleset. But for me, the main disadvantage of civilization's (freeciv's) concept is that it concentrates too much on warfare. Upstream repository for the standalone Freeciv client and server. #FREECIV RULESETS FREE#After installing Linux, I discovered freeciv and I have been fascinated ever since. Freeciv is a Free and Open Source empire-building strategy game inspired by the history of human civilization. I've never played the original civilization game.
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