![]() ![]() #BOOK OF TRAVELS PRICE HOW TO#We're thinking a lot about how we want to present the larger story of the game to the player, and how to expand it over time while still holding true to our original vision and design philosophies about not wanting to hold the player's hand too tightly or spoon feed them. Today we wanted to talk about how our work looks in regards to the story of Book of Travels. Until next time! May your tea never grow cold. Let's call it a "dismantling of safety measures". But we kind of do want you to be able to, and then face the consequences of those actions. Or try to sneak onboard a vehicle without paying for a pass. Obviously, no one at Might and Delight formally recommends you to, say, take a boat ride during a storm. partake in some ill-advised travelling etiquette. Lastly, the team is looking at ways to enable the player to. ![]() Of course, we're also working on ironing out bugs and glitches causing you and your vehicle to end up in unintended places. You will also be required to have a train or boat pass to take the trip, which will be consumed from the inventory upon boarding. On top of that station masters and dockhands will provide you with information about expected arrivals and departures for the trains and boats of Braided Shore. Instead of that, we're rebuilding the system to convey that information to you in a more immersive way through visual and auditory cues like horns, whistles, smokestack changes, and announcements from the conductor. ![]() There's no sense in straining yourself when occupying a cosy vehicle, right? You will also be able to check your map and inventory without automatically disembarking your mode of transport, which will be handy for plotting out your next course of action.Ĭurrently, as you may know, there is a time-to-departure progress bar that indicates how long you have to wait until the vehicle in question starts heading out. We wanted to change that, and the changes that I'm going to detail in this post are expected to begin rolling out in the coming weeks.įirst off, when you board a vehicle you will immediately sit down and begin resting. We all love trains and boats but we know that, in our game, they could function better and be more intuitive to use. We are working on a lot of exciting things, as well as fixes and optimisation (some of which you can try out before it goes on the live environment by logging on to the beta branch) - but today I'd like to take a quick moment to shine a light on what improvements we are doing specifically for the vehicles of Braided Shore. ![]()
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